As I thought on this, I decided that any spell that is not intended to harm an enemy is essentially a static manuever, and as such should be resolved on the static maneuver table. But even this is unsatisfactory, for the MT-2 Static Maneuver table is geared towards the higher rank and stat based bonuses found in the General, Subterfuge, Magical, and Miscellaneous Skills categories on the character sheet. This is reflected in the fact that "Success" on this table starts at a roll-plus-bonus total of 111.
Since a player's base spells bonus is solely profession based, it grows very slowly in relation to the other static maneuver bonuses. Therefore, a static manuever table for spell casting has to be adjusted to reflect this fact. You will see this in the new MT-3 Utility Spell Casting table below.
This table does not apply to spells in items. Casting a spell contained in an item is always a Use Items manuever.
MT-3 Utility Spell Casting |
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| Blunder: Your spell fails spectacularly. Add 10 to an open-ended roll on the Spell Failure Table FT-3. Spell and power points are lost, even if the failure table indicates they are not. |
Less
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| Fumble: Your spell fails. Make an unmodified open-ended roll on the Spell Failure Table FT-3. Spell and power points are lost, even if the failure table indicates they are not. |
-25
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| Failure: Your spell fails. Subtract 20 from a 1 to 100 roll on the Spell Failure Table FT-3. Spell is lost but power points are retained, even if the failure table indicates otherwise. |
0
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| Mental lapse: Unable to cast the spell this round. Spell and power points are retained. Try again. |
11
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| Partial success: Your spell succeeds, but you have poor control over its range, radius, and duration; typically, these are only half of normal. At GM's discretion, one of the effects of the spell may actually be increased by up to 25%. Concentration spells can be easily "broken". |
21
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| Near success: Your spell succeeds, but at only three-quarters of its potential. You have good but not complete control over spell's range, radius, and duration. |
31
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| Success: Your spell is successful. |
41
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| Unqualified success: Not only does your spell succeed, but at your discretion one of its effects, range, area of effect, or duration can be increased or decreased by up to 25%. |
111
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| Absolute success: Your spell succeeds, and at your discretion any of its effects, range, area of effect, or duration can be increased or decreased by up to 50%. What a show! |
More
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Modifications:
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